Article published in November 2007 on the Novedge blog.
George Cawood is the founder and owner of Framework Studio, a design and production company located in Culver City, CA. George’s company produces trailers, main title sequences, and visual effects for a variety of feature films, television shows, music videos, and commercials. FrameWork Studio is an advanced user of Maxon Cinema 4D and, therefore, the best candidate to get first-hand, professional feedback on this powerful modeling, animation, and rendering software. I asked George a few questions regarding his professional activities in the movie world and about his company experience as a C4D user. Here is the interview.
The interviews with George Cawood
Franco Folini: Hi, George! Can you tell us a bit about your professional activities and Cawood Framework Studio?
George Cawood: I grew up in Northern California and studied film at UCSD. For the past decade or so, I’ve worked primarily in film advertising under the various titles of editor, producer, writer, and art director on campaigns ranging from Jerry Maguire to Iron Man. In 2004, I directed a feature titled Homecoming, which aired on PBS. I now operate my own graphic design, visual effects, and production company, Framework Studio. We produce trailers, main title sequences, and visual effects for a variety of feature films, television shows, music videos, and commercials. You can check us out at www.frameworkla.com.
I now operate my own graphic design, visual effects, and production company.
George Cawood
Franco Folini: Many people coming from the design area are surprised to learn that in the DCC area, it is common to use several competitive software packages. Can you explain why that is?
George Cawood: Every software vendor has an area they want to focus on, tailoring their product to specific strengths and technologies. Our projects usually require several types of software, depending on our creative goals, the problems we might face during the design process, and our desire for the best end result while meeting the deadline and budget.
Our projects usually need several different types of software.
George Cawood
Franco Folini: Your studio is an advanced user of Cinema 4D. Can you tell us which specific tasks Cinema 4D excels at, and what your feedback as a user is?
George Cawood: We use Cinema 4D mainly for typography design, broadcast design production, and trailer graphics. The animation timeline, MoGraph module, and speedy rendering make it the default tool for our daily 3D needs. Our designers generally consider Cinema 4D to have an easy learning curve, similar to After Effects. Plus, integrating Cinema 4D into Maya and After Effects pipelines is easy. Also, the freelance pool has more and more designers listing C4D as their tool of choice for 3D, making it easy to find talented people as the deadline approaches.
Designers generally consider C4D to have an easy learning curve.
George Cawood
Franco Folini: What is your creative/artistic company contribution from the specifications you receive from the movie product to the release of the final product?
George Cawood: From concept to completion, we do it all! We usually meet with our clients first, and then start the creative process with style frames and storyboards. We build our internal creative and design team while working with our clients on approvals and deadlines until everyone is happy. Some projects take a few days, others a few months.
From concept to completion, we do it all!
George Cawood
Franco Folini: Can you give me a rough idea of the amount of computational and human resources required for an average title sequence?
George Cawood: It depends on the project, but we brainstorm using anything from paper drawings to the internet, books, and trade journals for reference materials, while keeping in mind our client’s guidelines. Whether it’s 3D, film rendering, animation, or broadcast design, each job is handled a little differently.
Franco Folini: How do you draw the line between creativity and technique in your professional activities?
George Cawood: Budget and time are always factors, but we know our clients well and work with them to develop a creative yet efficient strategy for each project.
Franco Folini: What kind of interaction do you have with the Cinema 4D community?
George Cawood: Little to none, except when troubleshooting or scouting for freelancers. It’s great to see what others are creating, but there hasn’t been much downtime lately.
Franco Folini: How do you train people on a specific software platform? Do you use online training, training CDs and DVDs, or training classes?
George Cawood: All of the above. We try to use a variety of training techniques, and each designer has their favorites. Most use Maxon Cineversity & Lynda.com.
I would like to thank George Cawood for taking the time to answer my questions. Special thanks to Fawn Shoemaker and Cristina Rodriguez for helping me organize this interview.
