The blog post features an interview with Andrea Carignano, CEO of the Italian software company seac02. The company specializes in real-time and interactive rendering solutions like LinceoVR, revolutionizing product visualization for design and marketing. Their technology enables users to integrate virtual objects into real-world environments using simple tools, enhancing collaboration and customer engagement.
Interview with Chema Guerra, Co-Director of Fryrender
Jose María Guerra García, co-founder of Feversoft, developed Fryrender, a light simulation-based rendering engine aimed at balancing advanced technology with usability. It targets CG professionals for high rendering quality. As Fryrender approaches its release, Chema emphasizes customer involvement in development and plans to create educational resources to optimize user experience.
Interview with Victor Gonzalez, CEO of Next Limit Technologies (Maxwell Render)
Victor Gonzalez, CEO of Next Limit Technologies, discusses the success of Maxwell Render, a sophisticated rendering software based on physical light equations. Founded with Ignacio Vargas, the company emphasizes R&D over traditional models. Gonzalez highlights quality in their algorithms and a focus on user accessibility across various platforms, aiming for constant innovation in digital artistry.
My first SolidWorks rendering in 1997
In March 1997, while working at the University of Parma's Department of Industrial Engineering, I created my first rendering using RenderWorks, based on a SolidWorks model. I was also teaching Computer-Aided Design courses at the time, using SolidWorks 97 on a DEC Alpha PC with Windows NT 3.51.
